Initial commit for WYSIWYG export. Modifiers are automatically applied.

This commit is contained in:
Colin Basnett
2022-05-11 17:12:29 -07:00
parent 2b467b2da4
commit 92f588b760
2 changed files with 33 additions and 13 deletions

View File

@@ -12,6 +12,7 @@ class ASEBuilderError(Exception):
class ASEBuilderOptions(object): class ASEBuilderOptions(object):
def __init__(self): def __init__(self):
self.scale = 1.0 self.scale = 1.0
self.use_raw_mesh_data = False
class ASEBuilder(object): class ASEBuilder(object):
@@ -19,17 +20,31 @@ class ASEBuilder(object):
ase = ASE() ase = ASE()
main_geometry_object = None main_geometry_object = None
for obj in context.selected_objects: for selected_object in context.selected_objects:
if obj is None or obj.type != 'MESH': if selected_object is None or selected_object.type != 'MESH':
continue continue
mesh_data = obj.data # Evaluate the mesh after modifiers are applied
if options.use_raw_mesh_data:
mesh_object = selected_object
mesh_data = mesh_object.data
else:
depsgraph = context.evaluated_depsgraph_get()
bm = bmesh.new()
bm.from_object(selected_object, depsgraph)
mesh_data = bpy.data.meshes.new('')
bm.to_mesh(mesh_data)
del bm
mesh_object = bpy.data.objects.new('', mesh_data)
mesh_object.matrix_world = selected_object.matrix_world
if not is_collision_name(obj.name) and main_geometry_object is not None: # TODO: copy the materials
if not is_collision_name(mesh_object.name) and main_geometry_object is not None:
geometry_object = main_geometry_object geometry_object = main_geometry_object
else: else:
geometry_object = ASEGeometryObject() geometry_object = ASEGeometryObject()
geometry_object.name = obj.name geometry_object.name = mesh_object.name
if not geometry_object.is_collision: if not geometry_object.is_collision:
main_geometry_object = geometry_object main_geometry_object = geometry_object
ase.geometry_objects.append(geometry_object) ase.geometry_objects.append(geometry_object)
@@ -37,25 +52,27 @@ class ASEBuilder(object):
if geometry_object.is_collision: if geometry_object.is_collision:
# Test that collision meshes are manifold and convex. # Test that collision meshes are manifold and convex.
bm = bmesh.new() bm = bmesh.new()
bm.from_mesh(obj.data) bm.from_mesh(mesh_object.data)
for edge in bm.edges: for edge in bm.edges:
if not edge.is_manifold: if not edge.is_manifold:
raise ASEBuilderError(f'Collision mesh \'{obj.name}\' is not manifold') del bm
raise ASEBuilderError(f'Collision mesh \'{selected_object.name}\' is not manifold')
if not edge.is_convex: if not edge.is_convex:
raise ASEBuilderError(f'Collision mesh \'{obj.name}\' is not convex') del bm
raise ASEBuilderError(f'Collision mesh \'{selected_object.name}\' is not convex')
if not geometry_object.is_collision and len(mesh_data.materials) == 0: if not geometry_object.is_collision and len(selected_object.data.materials) == 0:
raise ASEBuilderError(f'Mesh \'{obj.name}\' must have at least one material') raise ASEBuilderError(f'Mesh \'{selected_object.name}\' must have at least one material')
vertex_transform = Matrix.Scale(options.scale, 4) @ Matrix.Rotation(math.pi, 4, 'Z') @ obj.matrix_world vertex_transform = Matrix.Scale(options.scale, 4) @ Matrix.Rotation(math.pi, 4, 'Z') @ mesh_object.matrix_world
for vertex_index, vertex in enumerate(mesh_data.vertices): for vertex_index, vertex in enumerate(mesh_data.vertices):
geometry_object.vertices.append(vertex_transform @ vertex.co) geometry_object.vertices.append(vertex_transform @ vertex.co)
material_indices = [] material_indices = []
if not geometry_object.is_collision: if not geometry_object.is_collision:
for mesh_material_index, material in enumerate(mesh_data.materials): for mesh_material_index, material in enumerate(selected_object.data.materials):
if material is None: if material is None:
raise ASEBuilderError(f'Material slot {mesh_material_index + 1} for mesh \'{obj.name}\' cannot be empty') raise ASEBuilderError(f'Material slot {mesh_material_index + 1} for mesh \'{selected_object.name}\' cannot be empty')
try: try:
# Reuse existing material entries for duplicates # Reuse existing material entries for duplicates
material_index = ase.materials.index(material.name) material_index = ase.materials.index(material.name)

View File

@@ -24,6 +24,7 @@ class ASE_OT_ExportOperator(bpy.types.Operator, bpy_extras.io_utils.ExportHelper
('U', 'Unreal', '')), ('U', 'Unreal', '')),
name='Units' name='Units'
) )
use_raw_mesh_data: BoolProperty(default=False, name='Raw Mesh Data')
units_scale = { units_scale = {
'M': 60.352, 'M': 60.352,
@@ -33,10 +34,12 @@ class ASE_OT_ExportOperator(bpy.types.Operator, bpy_extras.io_utils.ExportHelper
def draw(self, context): def draw(self, context):
layout = self.layout layout = self.layout
layout.prop(self, 'units', expand=False) layout.prop(self, 'units', expand=False)
layout.prop(self, 'use_raw_mesh_data')
def execute(self, context): def execute(self, context):
options = ASEBuilderOptions() options = ASEBuilderOptions()
options.scale = self.units_scale[self.units] options.scale = self.units_scale[self.units]
options.use_raw_mesh_data = self.use_raw_mesh_data
try: try:
ase = ASEBuilder().build(context, options) ase = ASEBuilder().build(context, options)
ASEWriter().write(self.filepath, ase) ASEWriter().write(self.filepath, ase)