Initial commit for WYSIWYG export. Modifiers are automatically applied.
This commit is contained in:
@@ -12,6 +12,7 @@ class ASEBuilderError(Exception):
|
||||
class ASEBuilderOptions(object):
|
||||
def __init__(self):
|
||||
self.scale = 1.0
|
||||
self.use_raw_mesh_data = False
|
||||
|
||||
|
||||
class ASEBuilder(object):
|
||||
@@ -19,17 +20,31 @@ class ASEBuilder(object):
|
||||
ase = ASE()
|
||||
|
||||
main_geometry_object = None
|
||||
for obj in context.selected_objects:
|
||||
if obj is None or obj.type != 'MESH':
|
||||
for selected_object in context.selected_objects:
|
||||
if selected_object is None or selected_object.type != 'MESH':
|
||||
continue
|
||||
|
||||
mesh_data = obj.data
|
||||
# Evaluate the mesh after modifiers are applied
|
||||
if options.use_raw_mesh_data:
|
||||
mesh_object = selected_object
|
||||
mesh_data = mesh_object.data
|
||||
else:
|
||||
depsgraph = context.evaluated_depsgraph_get()
|
||||
bm = bmesh.new()
|
||||
bm.from_object(selected_object, depsgraph)
|
||||
mesh_data = bpy.data.meshes.new('')
|
||||
bm.to_mesh(mesh_data)
|
||||
del bm
|
||||
mesh_object = bpy.data.objects.new('', mesh_data)
|
||||
mesh_object.matrix_world = selected_object.matrix_world
|
||||
|
||||
if not is_collision_name(obj.name) and main_geometry_object is not None:
|
||||
# TODO: copy the materials
|
||||
|
||||
if not is_collision_name(mesh_object.name) and main_geometry_object is not None:
|
||||
geometry_object = main_geometry_object
|
||||
else:
|
||||
geometry_object = ASEGeometryObject()
|
||||
geometry_object.name = obj.name
|
||||
geometry_object.name = mesh_object.name
|
||||
if not geometry_object.is_collision:
|
||||
main_geometry_object = geometry_object
|
||||
ase.geometry_objects.append(geometry_object)
|
||||
@@ -37,25 +52,27 @@ class ASEBuilder(object):
|
||||
if geometry_object.is_collision:
|
||||
# Test that collision meshes are manifold and convex.
|
||||
bm = bmesh.new()
|
||||
bm.from_mesh(obj.data)
|
||||
bm.from_mesh(mesh_object.data)
|
||||
for edge in bm.edges:
|
||||
if not edge.is_manifold:
|
||||
raise ASEBuilderError(f'Collision mesh \'{obj.name}\' is not manifold')
|
||||
del bm
|
||||
raise ASEBuilderError(f'Collision mesh \'{selected_object.name}\' is not manifold')
|
||||
if not edge.is_convex:
|
||||
raise ASEBuilderError(f'Collision mesh \'{obj.name}\' is not convex')
|
||||
del bm
|
||||
raise ASEBuilderError(f'Collision mesh \'{selected_object.name}\' is not convex')
|
||||
|
||||
if not geometry_object.is_collision and len(mesh_data.materials) == 0:
|
||||
raise ASEBuilderError(f'Mesh \'{obj.name}\' must have at least one material')
|
||||
if not geometry_object.is_collision and len(selected_object.data.materials) == 0:
|
||||
raise ASEBuilderError(f'Mesh \'{selected_object.name}\' must have at least one material')
|
||||
|
||||
vertex_transform = Matrix.Scale(options.scale, 4) @ Matrix.Rotation(math.pi, 4, 'Z') @ obj.matrix_world
|
||||
vertex_transform = Matrix.Scale(options.scale, 4) @ Matrix.Rotation(math.pi, 4, 'Z') @ mesh_object.matrix_world
|
||||
for vertex_index, vertex in enumerate(mesh_data.vertices):
|
||||
geometry_object.vertices.append(vertex_transform @ vertex.co)
|
||||
|
||||
material_indices = []
|
||||
if not geometry_object.is_collision:
|
||||
for mesh_material_index, material in enumerate(mesh_data.materials):
|
||||
for mesh_material_index, material in enumerate(selected_object.data.materials):
|
||||
if material is None:
|
||||
raise ASEBuilderError(f'Material slot {mesh_material_index + 1} for mesh \'{obj.name}\' cannot be empty')
|
||||
raise ASEBuilderError(f'Material slot {mesh_material_index + 1} for mesh \'{selected_object.name}\' cannot be empty')
|
||||
try:
|
||||
# Reuse existing material entries for duplicates
|
||||
material_index = ase.materials.index(material.name)
|
||||
|
||||
Reference in New Issue
Block a user