Fixed a bug where exporting more than two mesh objects would result in a corrupted ASE file.
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@@ -37,7 +37,6 @@ class ASEBuilder(object):
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if not geometry_object.is_collision and len(mesh_data.materials) == 0:
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raise ASEBuilderError(f'Mesh \'{obj.name}\' must have at least one material')
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geometry_object.vertex_offset += len(geometry_object.vertices)
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vertex_transform = Matrix.Scale(options.scale, 4) @ Matrix.Rotation(math.pi, 4, 'Z') @ obj.matrix_world
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for vertex_index, vertex in enumerate(mesh_data.vertices):
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geometry_object.vertices.append(vertex_transform @ vertex.co)
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@@ -69,6 +68,11 @@ class ASEBuilder(object):
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face.material_index = material_indices[loop_triangle.material_index]
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# The UT2K4 importer only accepts 32 smoothing groups. Anything past this completely mangles the
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# smoothing groups and effectively makes the whole model use sharp-edge rendering.
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# The fix is to constrain the smoothing group between 0 and 31 by applying a modulo of 32 to the actual
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# smoothing group index.
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# This may result in bad calculated normals on export in rare cases. For example, if a face with a
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# smoothing group of 3 is adjacent to a face with a smoothing group of 35 (35 % 32 == 3), those faces
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# will be treated as part of the same smoothing group.
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face.smoothing = (poly_groups[loop_triangle.polygon_index] - 1) % 32
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geometry_object.faces.append(face)
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@@ -88,7 +92,6 @@ class ASEBuilder(object):
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uv_layer = mesh_data.uv_layers.active.data
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# Texture Coordinates
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geometry_object.texture_vertex_offset += len(geometry_object.texture_vertices)
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if not geometry_object.is_collision:
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for loop_index, loop in enumerate(mesh_data.loops):
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u, v = uv_layer[loop_index].uv
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@@ -103,6 +106,10 @@ class ASEBuilder(object):
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geometry_object.texture_vertex_offset + loop_triangle.loops[2]
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))
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# Update data offsets for next iteration
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geometry_object.texture_vertex_offset = len(geometry_object.texture_vertices)
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geometry_object.vertex_offset = len(geometry_object.vertices)
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if len(ase.geometry_objects) == 0:
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raise ASEBuilderError('At least one mesh object must be selected')
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