Added support for exporting multiple UV layers.
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@@ -146,21 +146,23 @@ class ASEWriter(object):
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face_node.push_sub_command('MESH_MTLID').push_datum(face.material_index)
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# Texture Coordinates
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if len(geometry_object.texture_vertices) > 0:
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mesh_node.push_child('MESH_NUMTVERTEX').push_datum(len(geometry_object.texture_vertices))
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tvertlist_node = mesh_node.push_child('MESH_TVERTLIST')
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for tvert_index, tvert in enumerate(geometry_object.texture_vertices):
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for i, uv_layer in enumerate(geometry_object.uv_layers):
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parent_node = mesh_node if i == 0 else mesh_node.push_child('MESH_MAPPINGCHANNEL')
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if i > 0:
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parent_node.push_datum(i + 1)
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parent_node.push_child('MESH_NUMTVERTEX').push_datum(len(uv_layer.texture_vertices))
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tvertlist_node = parent_node.push_child('MESH_TVERTLIST')
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for tvert_index, tvert in enumerate(uv_layer.texture_vertices):
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tvert_node = tvertlist_node.push_child('MESH_TVERT')
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tvert_node.push_datum(tvert_index)
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tvert_node.push_data(list(tvert))
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# Texture Faces
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if len(geometry_object.texture_vertex_faces) > 0:
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mesh_node.push_child('MESH_NUMTVFACES').push_datum(len(geometry_object.texture_vertex_faces))
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texture_faces_node = mesh_node.push_child('MESH_TFACELIST')
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for texture_face_index, texture_face in enumerate(geometry_object.texture_vertex_faces):
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texture_face_node = texture_faces_node.push_child('MESH_TFACE')
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texture_face_node.push_data([texture_face_index] + list(texture_face))
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# Texture Faces
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if len(geometry_object.texture_vertex_faces) > 0:
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parent_node.push_child('MESH_NUMTVFACES').push_datum(len(geometry_object.texture_vertex_faces))
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texture_faces_node = parent_node.push_child('MESH_TFACELIST')
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for texture_face_index, texture_face in enumerate(geometry_object.texture_vertex_faces):
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texture_face_node = texture_faces_node.push_child('MESH_TFACE')
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texture_face_node.push_data([texture_face_index] + list(texture_face))
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# Normals
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if len(geometry_object.face_normals) > 0:
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